here is a breakdown for this piece
*Everything was created from scratch*
- 2.5D Project setup in Unreal
- Character & float sculpting in Zbrush
- Character/Float Material and UV in Maya & Substance Painter
- Rig & Animations By Mixamo
- sand material created in Substance Designer
- Stylized Sky Painting in photoshop
- Mechanics Created in UE via Blueprints
- Dust from character Slippers when moving created by UE Niagara System