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Baycity Level Design

I started the design with the plan in Autocad using the Nighthawks cafe painting by Edward hopper as inspiration in the center of the level Using some reference images,then I started drawing the streets and alleys with proper dimensions, then I started modeling in 3ds max and exported the models to unreal Engine then I started adding materials and lights

I used some free models from sketchfab and here is the credit :) <3 thank you guys for your models :

https://sketchfab.com/3d-models/game-ready-cocktails-neon-sign-1698da3aa0c94ac2bdbc0f38ad178e04
https://sketchfab.com/3d-models/neon-sign-d97be184a0c44efda93ea28421489191
https://sketchfab.com/3d-models/neon-sign-b45ac0a6e8e54932a205aa9d3793db3e
https://sketchfab.com/3d-models/hover-bike-0c6162f865dd497fb2f6d025945d05dd
https://sketchfab.com/3d-models/tesla-cybertruck-police-0455d863d0ce4b97b92a23c1a43f3cf7

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BayCity Game Adaptation and level Design in UE4

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